AI Insights · Timothy · July 2021
Top 5 Stickman Games on Android in Latin America for Q2 2021
In Q2 2021, the top 5 Stickman games on Android in Latin America exhibited varied trends in downloads, revenue, and active users. Here's a closer look at their performance.
In Q2 2021, the top Stickman games on the Android platform in Latin America saw fluctuating trends across downloads, revenue, and user activity. Here's a detailed breakdown of their performance based on Sensor Tower data.
Supreme Duelist from Neron's Brother maintained strong weekly downloads, peaking at around 424K in late May before declining to 275K by the end of June. The game also saw a high number of weekly active users, reaching nearly 3.9M at its peak in late March, but gradually decreased to about 3.4M by the end of the quarter.
Stick Party 234 MiniGames by PlayMax Game Studio experienced a steady stream of weekly downloads, with a high of approximately 328K in early May, tapering off to around 176K by late June. Weekly active users showed a similar trend, peaking at nearly 2.8M in early May and dropping to around 2.3M by the end of the quarter. The game generated modest weekly revenue, reaching a peak of $376 in late April.
Stickman Warriors by SkySoft Studio saw weekly downloads fluctuate, starting at around 238K in late March and ending with about 179K by late June. Weekly active users started the quarter at approximately 1.1M, dropping to around 893K by the end of June. The game’s weekly revenue varied, peaking at $867 in late March and stabilizing around $611 by the end of June.
Red and Blue Stickman: Animat from Azura Global had an interesting quarter with its weekly downloads starting high at nearly 678K in late March but sharply declining to around 31K by the end of June. Active users followed a similar pattern, starting at approximately 1.2M and ending at around 509K. The game’s weekly revenue remained low, peaking at $77 in early May.
Finally, Stick War: Legacy by Max Games Studios showed consistent performance in weekly downloads, starting at around 130K in late March and maintaining similar figures throughout the quarter. Weekly active users remained steady, with a high of about 389K in late March and ending at around 351K by late June. The game’s weekly revenue peaked at $1.9K in mid-June.
For more detailed insights and information, visit Sensor Tower.